Email: david@aguycalleddave.co.uk Blog
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Projects
Swish.
Built using: Unity3D Project Type: Solo Project Duration: 3 Weeks Development Swish. is a Turn-Based digital board game for 2 or 4 players, where the key mechanic is the ability to travel in any direction around a looping Game Board. Swish features multiple piece types with varying move patterns, allowing players a wide variety of strategic options. The inspiration for Swish was 'What would happen if Chess met a Rubik's Cube?' Developed for an assignment at Staffordshire University of the course of a few weeks, I learnt a significant amount about the Rapid Prototyping and iteration of a Game Idea, and gameplay scripting in Unity3D using JavaScript. Through Playtesting, I discovered that an average game of Swish lasts 90 minutes. This is due to the multiple fronts that players can attack each other on. Currently Swish features 3 game modes. 2 Players with 5 pieces each, 2 players with 16 pieces each, and 4 players with 8 pieces each. Future plans for Swish include adding Online Play support, adding extra Game Modes (in particular an attack and defend mode), and releasing the title. Screenshots (Trailer coming this Summer):
That Monkey Stole my Cake!
Built using: UDK Project Type: Student Team Project Duration: 4 Months Role: Lead Scripter Team Size: 14 That Monkey Stole My Cake is a lighthearted and aesthetically pleasing Weapon-Based 2D Platformer built in UDK by a team of 14 Students at Staffordshire University. My role was to implement all game mechanics using UnrealScript, a language I had begun learning 4 months previously. This included the scripting of different Monkey AI's, each with a different set of behaviours that reacted differently to the player in their attack patterns. TMSMC also featured a unique 'Drop-in Drop-out' Co-Operative play feature, allowing anyone with two Xbox 360 Controllers for Windows to play together in the same game, with the second player able to join and leave the game at any time. Videos: Next Project: Cinematic Gameplay Dissertation Reveal: June 2012